Been making some really cool shit lately. Built an Arcade Machine, added some home grown games to it, published the first phase of Virtual Window on the app store and play store, started work on a multiplayer AR room-sized last-stand zombie shooter with positional tracking for University of Pretoria’s VR centre, and made some unity demos. Continue reading “Update #3”
Ludum Dare is an international game jam hosted every 4 months and attracts hundreds of entries. LD38 was it’s 15th year anniversary, and we put together an Open WIndow team to participate.
I’ve been busy with a couple different projects, some prototypes, honours, and lecturing. Arcado Potato, Codename: Peace Pipe, a Game Jam & Virtual Window. Continue reading “Update #1”
In the beginning
The one thing I’ve found is that a great idea doesn’t just happen, and the first idea you have is probably not going to make it at all… I started out thinking about how I could integrate my previous shortfilm idea, Endeavor, and create a game around that. I came up with a VR concept that was extremely interactive but narrative driven at the same time, reacting to the way you interacted with the world. The story basically came down to finding out that the world you live in is not real and that your mother wasn’t really your mother but an entity of some sorts. Rick and Morty’s idea of simulated worlds was a bit of an influence. Continue reading “Codename: Peace Pipe – The Idea”
It’s time I start this blogging thing. I’ve got so many ideas and I reckon an output such as this would be a good idea. As a bit of background into what I do, I’m a Game Design lecturer at Open Window Institute for Arts & Digital Sciences, the very same college I graduated from in 2016 with a BA Film Arts specialising in 3D Animation and Game Design. Aside from that, I’m also currently pursuing my honours, free-lancing in web development, creating games and interactive experiences with ContentBOX and of course, making my own games too.